#ifdef GL_ES
precision mediump float;
#endif

uniform sampler2D U_Texture;//纹理采样器，读取纹理像素
uniform sampler2D U_Texture2;
varying vec4 V_Color;
varying vec2 V_Texcoord;
void main()
{
  //gl_FragColor=texture2D(U_Texture,V_Texcoord);
  gl_FragColor=V_Color*texture2D(U_Texture,V_Texcoord)*texture2D(U_Texture2,V_Texcoord);
}